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1. WTS Manufacturer / Researcher / Hulk Pilot - in Character Bazaar [original thread]
Edited by: Bai ul on 06/04/2011 20:20:11 Edited by: Bai ul on 06/04/2011 20:19:54 If you take him here: Planet Management skills: Command Center Upgrades LVL 5 Interplanetary Consolidation LVL 5 Science Research Project Management L...
- by Bai ul - at 2011.04.06 20:20:00
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2. WTB perfect alt - in Character Bazaar [original thread]
bump
- by Bai ul - at 2011.03.27 12:48:00
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3. WTB perfect alt - in Character Bazaar [original thread]
Must have Planet Management skils: Command Center Upgrades LVL 5 Interplanetary Consolidation LVL 5 Science Research Project Management LVL 5 Must be able to fly hulk Must be able to fly industrial with 25++k m3 My budget is 3 B, but ...
- by Bai ul - at 2011.03.26 11:03:00
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4. WTA Science/Invention Spec Alt - Passive Income Maker - in Character Bazaar [original thread]
4.1 b
- by Bai ul - at 2011.03.24 18:33:00
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5. WTS: 8.6m SP Miner/Indy/Hauler/Research/Trade - in Character Bazaar [original thread]
2.5 b
- by Bai ul - at 2011.03.23 18:52:00
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6. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Strike 20-30 oct i will not play Take care CCP, this is not the way things should be done!
- by Bai ul - at 2008.10.14 21:15:00
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7. SISI dragon server - in Test Server Feedback [original thread]
Current version in 4557, test patch just materialised a few minutes ago. And by the way, the MOTD was not broken even when it said "MOTD BROKEN?". I just thought it was some sort of inside joke... I just realised it was an actual question when I ...
- by Bai ul - at 2006.08.18 15:44:00
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8. A novel take on repair modules... - in Player Features and Ideas Discussion [original thread]
Maya, really, WHAT is your problem ? Is NOTHING ever good enough for you ? Can't you ever see the GOOD side of an issue ? Do you really HAVE to see all the negative aspects and ignore all other considerations ? And why do you never COMPARE to the ...
- by Bai ul - at 2006.08.11 08:53:00
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9. A novel take on repair modules... - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Quick test of the changes: 500 dps inbound Ship 50% resistance, tanks 200 dps. 10k hp. lasts 200 seconds. Ship 75% resistance, no tank, 20k hp. lasts 160 seconds Using numbers to illusrate a point works both...
- by Bai ul - at 2006.08.11 00:19:00
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10. A novel take on repair modules... - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Edited by: Maya Rkell on 08/08/2006 23:07:49 What is the difference between... 50% resistances, rep repairs 20 damage per second. AND 75% resistances, rep repairs 10 damage per second. Answer? Nothing. But yo...
- by Bai ul - at 2006.08.09 13:59:00
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11. "Local" channel useful changes - in Player Features and Ideas Discussion [original thread]
Everybody who RESIDES long enough in local (max 15 mins for cloaked frigate, min 30 sec for uncloaked titan) will SHOW UP IN LOCAL, as they already show up RIGHT NOW. The only change is that they don't show up instantly UNLESS they speak OR make "...
- by Bai ul - at 2006.08.09 13:43:00
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12. New Advertising for Kali? - in Player Features and Ideas Discussion [original thread]
The record is above 27k already (heck, I keep seing over 25k people most of the time I log in), they just didn't "publish" it, I guess they wait for a round number (30k+) this time :)
- by Bai ul - at 2006.08.09 12:23:00
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13. Can ferox tank 0.0 frig spawn - in Ships and Modules [original thread]
Ferox can easily passive-tank (EM hardn, invuls, extenders) 3 mil worth of bounty spawns, up to 5 mil with good modules and skills.
- by Bai ul - at 2006.08.09 12:14:00
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14. "Local" channel useful changes - in Player Features and Ideas Discussion [original thread]
Edited by: Bai ul on 09/08/2006 11:49:52 Edited by: Bai ul on 09/08/2006 11:48:38 Originally by: Maya Rkell I thought you said "useful". These changes are unhelpful in the extreme. "If they were in the system in the last 15 minutes...
- by Bai ul - at 2006.08.09 11:45:00
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15. BS Pilot - in Skill Discussions [original thread]
You need a lot less skills for L4 missions than you need for 0.0 survival. Basically, L4 missions are PvE, and easy as heck... while PvP is nasty (jamming, nosing, webbing and scramming, all done ON you with the intent to kill not slow down). You'...
- by Bai ul - at 2006.08.09 02:10:00
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16. Does one single attribute point make that big a difference? - in Skill Discussions [original thread]
Edited by: Bai ul on 09/08/2006 01:53:41 If it's almost purely combat alt (and you're picking Achura already by the looks of it), I'd say pick Achura Monk, not Stargazer. As a good start, pick the command school, navigations picks, to start wi...
- by Bai ul - at 2006.08.09 01:52:00
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17. "Local" channel useful changes - in Player Features and Ideas Discussion [original thread]
Edited by: Bai ul on 09/08/2006 01:41:24 "Local" channel useful changes _____ First, let it display ONLY pictures/names of people that are marked as "show up in local". Have it also display "X unknowns". If they talk, they get shown instantly...
- by Bai ul - at 2006.08.09 01:39:00
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18. Tech 2 Battleships - in Player Features and Ideas Discussion [original thread]
So, umm, what if T2 BSs would be just be like the navy versions that are already in place ? I don't hear anybody scream "imbalance" if they see a few Caldari Navy Raven as opposed to the "regular" ones (or for that matter, any of the other "navy" ...
- by Bai ul - at 2006.08.09 01:14:00
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19. How to _illiminate_ the problem of serverside lag. - in Player Features and Ideas Discussion [original thread]
Edited by: Bai ul on 08/08/2006 02:43:46 I'm sorry, what you're describing is a "web" network (typical for P2P networks), whereas most if not all games have a "star" configuration (server-clients). In your perceived version of it (which is pa...
- by Bai ul - at 2006.08.08 02:38:00
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20. How to _illiminate_ the problem of serverside lag. - in Player Features and Ideas Discussion [original thread]
Edited by: Bai ul on 07/08/2006 23:09:16 Well, I don't know enough "specifics" about the way EVE runs (and almost nothing about "stackless Python"), but I do know a thing or two about programming in general. The problem doesn't seem to be in ...
- by Bai ul - at 2006.08.07 23:09:00
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